The memory sequences are just as well-written and crafted as the rest of the game. With the characters and locations in the Digital Kingdom so well-realized and clearly representative of the “functions” they embody, I couldn’t help but be drawn into the lore. Narita Boy does a great job of leaving the player to decide if the Digital Kingdom is a real construct in this fantasy story, or simply a manifestation of the creator’s experiences throughout his life. Across town, a young boy who spends his nights playing video games on his PC is drawn into the Digital Kingdom as “Narita Boy”, champion of the three houses, tasked with awakening the memories of the “Creator” so he can purge the code of “HIM” and his “Stallion” minions. In the 1980s, a coder falls asleep at his desk as a malevolent force begins to take control of his hardware. Between the Tron-inspired title screen, the catchy Narita Boy theme, and the stylish intro, you know you’re in for an audiovisual treat. It’s not a case of style over substance – Narita Boy has solid gameplay on offer – but it’s one of the rare games in which the presentation is an inseparable part of the experience. However, few can come close to the stylistic impact of Narita Boy. Like so many modern indie games, Narita Boy is a 2D action-platformer with pixel-art visuals. The other is the incredible soundtrack that I can’t stop hearing in my head. Part of that stems from it forcing me to reconsider my beliefs on the importance of presentation relative to other gameplay elements. Narita Boy is one of the rare video games I can’t stop thinking about since the credits rolled.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |